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- TOTAL WAR ROME 2 DEI MOD
- TOTAL WAR ROME 2 DEI PATCH
- TOTAL WAR ROME 2 DEI MODS
- TOTAL WAR ROME 2 DEI SERIES
Suffice to say, I had to pick up my jaw from the floor when the trailer ended.ĬA: When did you first start to mod Total War?ĭresden: I first started modding when Rome II was released. While the screenshots in articles looked great, seeing everything in motion showed such a huge jump in the quality of strategy games. I didn’t have internet at that point so my only knowledge of the game came from gaming magazines. One of my most memorable moments was when I first saw the trailer for Rome: Total War on TV.
TOTAL WAR ROME 2 DEI SERIES
KAM: My story with the Total War series started in 2001 with first Shogun game.
TOTAL WAR ROME 2 DEI MODS
I fell in love with the games all over again when I got immersed in mods like Europa Barbarorum or Stainless Steel. The second would be the first time I discovered mods and what they could bring to replayability and depth in games like Rome and Medieval II. Being able to team up in battles and carve out an empire with a buddy is simply great fun. The first is playing Shogun 2 with my friend. I have many memorable moments from all the franchises but two stand out. The answer would also include a lot of the community, who has helped shaped the mod with their feedback and critiques.ĬA: How long have you been playing Total War games, and what’s your most memorable moment?ĭresden: I have been playing Total War games since the first Shogun game. Unfortunately, if I named all the testers and people who have helped create DEI it would take up most of this blog. However, we have Litharion as our scripting guru, Ritter-Floh, Don Diego and Ahiga on our unit and texture team, and other members like Greek_Strategos, Ivan, FlashHeart, and Augustusng.
![total war rome 2 dei total war rome 2 dei](https://i.ytimg.com/vi/xznwfBDTcfU/maxresdefault.jpg)
Currently KAM and I head up most of the mod work, with him focusing on our battle systems. We have had many modders come and go, even most of the original founders. It has been an international team of dedicated modders, artists and testers since its beginning almost five years ago. I originally planned to jump into the DEI team as sort of a community manager, but I eventually ended up as the main combat design lead and researcher.ĬA: Who else is – or has been – on the DEI team over the years?ĭresden: Many, many people have contributed to DEI over the years. KAM: And my name is Kamil, more often known as KAM 2150, and I was born and raised in Poland. I primarily focus on the campaign side of things. I am one of the original four founders of DEI still actively modding, and I currently head the mod team as the development lead. We know that a lot of you like playing Total War: ROME II with the Divide Et Impera mod so we wanted to reach out to the DEI team to understand the minds behind the mod and discuss what’s next for them as well as a peek at some of our modding developments.ĬA: First off, please introduce yourself and tell us what you do in the DEI team.ĭresden: My name is Judson, but most people in the community know me as Dresden, and I’m from the USA. Understanding this optimisation is all about getting to grips with the game’s different economic and military resources.At Creative Assembly, we’re always impressed with the creative work from the Total War modding community. So optimisation of the limited number of buildings that can be constructed in each settlement and province is a case of maximising the advantages and compensating for the disadvantages. Not so in Rome II: the bigger the building the worse the penalties. There might be a choice between castle or city, but that was it. Earlier games required you simply to grow your population and build the best buildings as and when you could afford them. Why a Province management guide? Rome II differs from previous Total War titles in that there is much more balancing of advantages and disadvantages of different building lines. I am far from an expert on campaign strategy, but nevertheless thought my input might be helpful to some players. The guide relates mostly to the Rome factions.
TOTAL WAR ROME 2 DEI PATCH
This guide was written based on Patch 8 and focuses a bit more on the mid to late game rather than early game building planning.
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While there are already strategies available on this topic, I wanted to put forward some comments about what to build in provinces from my own limited experience and a brief analysis of the stats. “The source of infinite money is total war.” Sega 2013 AD “The sinews of war are infinite money.” Cicero 43 BC